Launch your Solana play-to-earn game in hours

Vendor is the Shopify for play-to-earn. Connect a wallet, pick a template, drop in your token, and go live on your own subdomain - no engine to build, no smart contracts to ship, no custody.

~24K
LOC engine, reused
0
custody, by design
1
config file per game

From wallet to live game in four steps

The unglamorous plumbing is ours. The launch is yours.

step 01

Connect your wallet

Gasless sign-in with SIWS. No seed phrases, no gas, no account to create - players and creators are in instantly.

step 02

Drop in your token

Paste an existing SPL mint, or launch one on pump.fun. Vendor only reads the balance on-chain - it never holds, stakes, or moves it.

step 03

Configure the game

Tiers, economy, shop, theme, and mechanics - all data. Hard-bounded sliders, sane defaults, zero code to write or deploy.

step 04

Go live in seconds

Your game ships to its own subdomain on one shared runtime. No rebuild, no separate database, no custody to babysit.

Built on a live game, not a whitepaper

Vendor reuses the Sol Garden engine - live, hold-to-play and play-to-earn - as a shared, config-driven runtime.

Custody-free by design

Tokens never leave the player's wallet. Vendor only reads SPL balances server-side - no deposits, no staking, no escrow, no signing keys anywhere in the engine. A custody-free posture, and it's verifiable: there's no deposit route to rug.

Hold-to-play or play-to-earn

Pick your model per game: gate play and discounts by token balance (hold-to-play), let players earn through play (play-to-earn), or both - recomputed server-side on every action.

Asset-free procedural 3D

Every world is generated from code and color params. New themes are config; new templates are bounded code. No art pipeline.

Gasless onboarding

Wallet Standard auto-registration and same-origin RPC. Players sign in and play - no gas, no friction, no crypto literacy required.

One runtime, many games

Every game runs on a single shared deploy, resolved by subdomain. One runtime powers them all; per-tenant isolation is on the roadmap. Launches cost seconds, not builds.

One engine. Every kind of game.

Pick a template and edit config - you never ship code. Garden ships today; the same wallet, economy, and low-poly toolkit power arena, RTS, RPG and more.

Garden

Live

Grow, harvest, and compete in a procedural garden. The flagship engine - referrals, seasons, leaderboards, and a hold-to-play and play-to-earn economy, live at solgarden.xyz.

Play Sol Garden

Arena

Coming soon

An auto-battler with ELO seasons, formations, and PvP. Same runtime, a new procedural scene and combat mapper - extending the multi-template thesis beyond Garden.

RTS

Demo

Real-time strategy on the low-poly runtime - command units, gather resources, and build bases across a free-roaming battlefield. Same wallet and economy backbone, a new procedural scene.

RPG

Planned

Heroes, stats, quests, and combat across an explorable low-poly world. Bring imported or procedural assets; keep the same hold-to-play and play-to-earn economy and leaderboards.

Idle / Tycoon

Planned

Offline earnings, yield loops, and upgrade trees. Reuses the soft-coin ledger and streaks, kept separate from the on-chain token by design.

Card / Gacha

On the roadmap

Pack-opening collections and cNFT rewards. Sequenced last - it crosses into outbound signing, so it lands only when custody is handled honestly.

Shooter

Demo

First-person, third-person, arena PvP, or wave survival on the low-poly runtime. Currently a single-player demo against bots - real-time PvP netcode is in progress. Same wallet and economy backbone, a new procedural scene.

Survivors

Planned

Vampire-Survivors-style horde survival - auto-attack endless swarms of enemies, dodge, level up, and stack power-ups into screen-clearing builds. Same wallet and economy backbone, a new procedural scene.

Your tokens never leave your wallet

Most crypto games ask players to deposit, stake, or hand over keys. Vendor doesn't. The server only reads your SPL balance to set tier, price, and budget - hold-to-play moves nothing. Play-to-earn rewards and pack purchases are direct, you-signed transfers; Vendor never custodies, escrows, or pools funds. A low-friction, verifiable safety story.

  • No deposits - players keep their tokens
  • No staking, no escrow, no pooled funds
  • No signing keypair in the engine
  • Balance → tier → price, recomputed every action
solana.ts
// read-only. the wallet keeps custody.
const balance = await getTokenBalance(
  owner,        // the player's pubkey
  game.mint,    // the creator's SPL token
);

const tier  = tierForBalance(balance, cfg);
const price = effectivePrice(tier, cfg);

// no transfer. no signer. no deposit.
// just a balance, read server-side.

Bring your token. We'll bring the game.

Vendor is onboarding a small cohort of design-partner creators. Drop your email to get early access when self-serve launches.

Vendor

The Shopify for play-to-earn. Launch a custody-free Solana game in hours.

Resources

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© 2026 Vendor - built on Solana

Not investment advice. P2E involves risk.